Assuming it wont cause a script stack overflow, you get "self" (the original targetname) to thread the move function again and again:
Code:
main()
{
maps\mp\_load::main();
Patanosta = getent("patanosta","targetname");//the objekt with the targetname “patanosta” has the name “Patanosta”
Patanosta thread Patanosta_Move();//the script contains the thread Patanosta_Move
}
Patanosta_Move()//starts the thread Patanosta_Move
{
Targ1 = getent(self.target,"targetname");
Targ2 = getent(Targ1.target,"targetname");
Targ3 = getent(Targ2.target,"targetname");
Targ4 = getent(Targ3.target,"targetname");
Targ5 = getent(Targ4.target,"targetname");
Targ6 = getent(Targ5.target,"targetname");
Targ7 = getent(Targ6.target,"targetname");
Targ8 = getent(Targ7.target,"targetname");
Targ9 = getent(Targ8.target,"targetname");
Targ10 = getent(Targ9.target,"targetname");
Targ11 = getent(Targ10.target,"targetname");
Targ12 = getent(Targ11.target,"targetname");
Targ13 = getent(Targ12.target,"targetname");
Targ13 = getent(Targ12.target,"targetname");
self moveto (targ1.origin,2);
Targ1 moveto (targ2.origin,2);//example explanationŕTarg2 is moving on the psition of targ2 in 20 seconds
Targ2 moveto (targ3.origin,2);
Targ3 moveto (targ4.origin,2);
Targ4 moveto (targ5.origin,2);
Targ5 moveto (targ6.origin,2);
Targ6 moveto (targ7.origin,2);
Targ7 moveto (targ8.origin,2);
Targ8 moveto (targ9.origin,2);
Targ9 moveto (targ10.origin,2);
Targ10 moveto (targ11.origin,2);
Targ11 moveto (targ12.origin,2);
Targ12 moveto (targ12.origin,2);
Targ13 moveto (targ13.origin,2);
Targ13 waittill ("movedone");
self thread Patanosta_Move();
}