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  • Prawy's Avatar
    23rd November 2020, 08:54
    Prawy replied to a thread Play random music in Scripting
    just do randomint maybe?
    16 replies | 706 view(s)
  • voron00's Avatar
    20th November 2020, 11:02
    voron00 replied to a thread setAnim for clonePlayer() in libcod
    https://github.com/voron00/libcod/commit/06837e16e8cbf00f4f2aff2b596986159d835c75 Added this into libcod, just call setAnim on player corpse now.
    1 replies | 271 view(s)
  • maxdamage99's Avatar
    17th November 2020, 14:06
    maxdamage99 replied to a thread Play random music in Scripting
    :)
    16 replies | 706 view(s)
  • vanfreddy's Avatar
    17th November 2020, 04:38
    vanfreddy replied to a thread Play random music in Scripting
    make sure your folder structure is correct, with the examples posted here your folders should look like this: modfoldername(preffered) or main /...
    16 replies | 706 view(s)
  • maxdamage99's Avatar
    16th November 2020, 13:36
    maxdamage99 replied to a thread Play random music in Scripting
    1. attach playing sound on other event 2. test other sounds 3. try self playSound() before it's be working
    16 replies | 706 view(s)
  • pollo's Avatar
    16th November 2020, 01:57
    pollo replied to a thread Trigger load bug in Mapping
    Update on this: I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors...
    14 replies | 636 view(s)
  • pollo's Avatar
    16th November 2020, 01:45
    pollo replied to a thread Play random music in Scripting
    Could be some things: - Soundalias pointing to a non-existing sound in "sounds" folder -> check the "file" column points to the right file (also, in...
    16 replies | 706 view(s)
  • pollo's Avatar
    15th November 2020, 20:10
    pollo replied to a thread Trigger load bug in Mapping
    That's perfect then :D I'll report back after testing it
    14 replies | 636 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 19:24
    IzNoGoD replied to a thread Trigger load bug in Mapping
    Setalive() turns stuff (script_brushmodel for example) into a trigger_damage with a damage notify.
    14 replies | 636 view(s)
  • pollo's Avatar
    15th November 2020, 14:17
    pollo replied to a thread Trigger load bug in Mapping
    Thx, will do this :) Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe...
    14 replies | 636 view(s)
  • Toxys's Avatar
    15th November 2020, 13:28
    Toxys replied to a thread Play random music in Scripting
    Ummm , I added the playlocalsound in sd.gsc into spawnPlayer() function so that's must being called when player spawned... after the playlocalsound I...
    16 replies | 706 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 12:05
    IzNoGoD replied to a thread Play random music in Scripting
    Have you checked whether the playlocalsound script is actually being called?
    16 replies | 706 view(s)
  • Toxys's Avatar
    15th November 2020, 11:11
    Toxys replied to a thread Play random music in Scripting
    I didn't hear any sound...
    16 replies | 706 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 08:33
    IzNoGoD replied to a thread Trigger load bug in Mapping
    Make your own trigger_use_touch by using a trigger_multiple with a hud element ("Press F to activate") and a custom script.
    14 replies | 636 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 08:31
    IzNoGoD replied to a thread Play random music in Scripting
    please refer to my signature. WHAT does not work? Did your pc explode? Did you not hear any sound? Did it not play randomized? Did it only start...
    16 replies | 706 view(s)
  • voron00's Avatar
    15th November 2020, 05:19
    BratokHR found an interesting way to change an animation of a player clone: clone_addModel( origin, angles, indexModel ) { level.g_cloneplayer...
    1 replies | 271 view(s)
  • pollo's Avatar
    14th November 2020, 01:22
    pollo replied to a thread Trigger load bug in Mapping
    I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly...
    14 replies | 636 view(s)
  • Toxys's Avatar
    13th November 2020, 23:36
    Toxys replied to a thread Play random music in Scripting
    I did check... I added these lines to .csv: test_music,1,music/music1.mp3,,,,,,,,music,streamed,,,,all_mp,,,,,,local...
    16 replies | 706 view(s)
  • Mitch's Avatar
    13th November 2020, 23:13
    Mitch replied to a thread Trigger load bug in Mapping
    I guess a trigger limit (all variants). After this limit you get undefined behaviour like in your video. At how many triggers does this behaviour...
    14 replies | 636 view(s)
  • maxdamage99's Avatar
    13th November 2020, 22:18
    maxdamage99 replied to a thread Play random music in Scripting
    MEEEEEEEEEEEEEEEN if you using .csv from voron, need ONLY pls check in game, test, before write some ok? :)
    16 replies | 706 view(s)
  • pollo's Avatar
    13th November 2020, 21:20
    pollo replied to a thread Trigger load bug in Mapping
    Yes I just checked and all the buggy ones are at the very end :eek: could it mean something? I'll see this about portalling, ty :)
    14 replies | 636 view(s)
  • Mitch's Avatar
    13th November 2020, 20:53
    Mitch replied to a thread Trigger load bug in Mapping
    When you check the open .map source with a text editor and search for all lines starting with: "classname" "trigger_ Are the triggers that don't...
    14 replies | 636 view(s)
  • pollo's Avatar
    13th November 2020, 17:36
    pollo replied to a thread Trigger load bug in Mapping
    @voron00 unfortunately not working even after many team switches Tried too, but they still don't seem to load :/ I just tried to remove...
    14 replies | 636 view(s)
  • IzNoGoD's Avatar
    13th November 2020, 16:29
    IzNoGoD replied to a thread Trigger load bug in Mapping
    Try triggeroff() and triggeron() in _utility.gsc at map start and report back.
    14 replies | 636 view(s)
  • IzNoGoD's Avatar
    13th November 2020, 16:27
    IzNoGoD replied to a thread Play random music in Scripting
    which is what the sequence thing is for
    16 replies | 706 view(s)
  • pollo's Avatar
    13th November 2020, 12:37
    pollo replied to a thread Trigger load bug in Mapping
    I'll try this workaround when I'll come home :) Yeah that's what I normally do for triggers that can be combined like the minefield or separate...
    14 replies | 636 view(s)
  • Mitch's Avatar
    13th November 2020, 06:41
    Mitch replied to a thread Trigger load bug in Mapping
    Maybe you can combine multiple triggers (with the same functionality) as one entity. E.g. you have 3 minefields. Remove all triggers, select all...
    14 replies | 636 view(s)
  • voron00's Avatar
    13th November 2020, 00:59
    voron00 replied to a thread Trigger load bug in Mapping
    yeah its some sort of engine bug, the only solution i could find is to switch team for a player, then trigger starts to work fine again.
    14 replies | 636 view(s)
  • pollo's Avatar
    12th November 2020, 23:38
    pollo started a thread Trigger load bug in Mapping
    Hi all! I come to you again to see if you can provide me with some light to this bug :) I've been working in this zombies' map for the last...
    14 replies | 636 view(s)
  • Toxys's Avatar
    12th November 2020, 20:44
    Toxys replied to a thread Play random music in Scripting
    ... I talking about random sounds in the whole topic. I don't want to just play one sound... That's why I need to use random() because I will add...
    16 replies | 706 view(s)
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