Assuming it wont cause a script stack overflow, you get "self" (the original targetname) to thread the move function again and again:
Code:main() { maps\mp\_load::main(); Patanosta = getent("patanosta","targetname");//the objekt with the targetname “patanosta” has the name “Patanosta” Patanosta thread Patanosta_Move();//the script contains the thread Patanosta_Move } Patanosta_Move()//starts the thread Patanosta_Move { Targ1 = getent(self.target,"targetname"); Targ2 = getent(Targ1.target,"targetname"); Targ3 = getent(Targ2.target,"targetname"); Targ4 = getent(Targ3.target,"targetname"); Targ5 = getent(Targ4.target,"targetname"); Targ6 = getent(Targ5.target,"targetname"); Targ7 = getent(Targ6.target,"targetname"); Targ8 = getent(Targ7.target,"targetname"); Targ9 = getent(Targ8.target,"targetname"); Targ10 = getent(Targ9.target,"targetname"); Targ11 = getent(Targ10.target,"targetname"); Targ12 = getent(Targ11.target,"targetname"); Targ13 = getent(Targ12.target,"targetname"); Targ13 = getent(Targ12.target,"targetname"); self moveto (targ1.origin,2); Targ1 moveto (targ2.origin,2);//example explanationŕTarg2 is moving on the psition of targ2 in 20 seconds Targ2 moveto (targ3.origin,2); Targ3 moveto (targ4.origin,2); Targ4 moveto (targ5.origin,2); Targ5 moveto (targ6.origin,2); Targ6 moveto (targ7.origin,2); Targ7 moveto (targ8.origin,2); Targ8 moveto (targ9.origin,2); Targ9 moveto (targ10.origin,2); Targ10 moveto (targ11.origin,2); Targ11 moveto (targ12.origin,2); Targ12 moveto (targ12.origin,2); Targ13 moveto (targ13.origin,2); Targ13 waittill ("movedone"); self thread Patanosta_Move(); }



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