Hi guys,
We're currently in the process of migrating our COD2 servers from Linux to Windows. On Linux, we indeed could just add the firewall rules as mentioned in the first post to make our server cracked and show up in the masterlist. However, on Windows this is a whole different story.
I spent literally all day to get our server cracked AND show up in the masterlist but to no avail. Currently our servers are listed and 'partly' cracked, which means; Some of my friends can join without issues, others get the error that their key code is in use. I cannot understand why some friends can join while others can't. All players have GUID 0 according to RCON which should mean the server is indeed cracked.
I tried blocking all traffic on port 20700 inbound as described in this post: http://killtube.org/showthread.php?1...ull=1#post6508
--> made no difference
I tried blocking all traffic on port 20700 outbound _after_ the server started as described in this post: http://killtube.org/showthread.php?1...ull=1#post6517
--> Partly works, some players can connect, others get keycode in use error
I tried hex editing the exe file replacing 'getIpAuthorize' with another string as described in this post: http://killtube.org/showthread.php?1...ull=1#post8586
--> Partly Works, server won't show up in the master list anymore but everyone can connect using direct IP without issues. I assume there is some MD5 checksum being performed by the masterserver.
Basically I tried every option out there. Sadly my knowledge skills are lacking to try and use tools like Ida Pro to debug this myself, so I was wondering if someone could help us/me out here. I'm willing to buy you a beer to compensate for your time
We run COD2 1.0 on Windows Server 2012 R2.
Many many thanks!
Kind regards,
CS.