Quote Originally Posted by serthy View Post
There is no way of modifying the speed of one player by script in CoD2 (setMoveSpeedScale() etc in higher cod's).

U either have to use:
- libcod
- modify 1 weapon file for sprint and give it to the player (look into the sprint_mp weaponfiles out there)

Also it depends:
if you want to move faster, use the methods ive described above,
if you want to slow down a player you could use a shellshock:

shock/slowdown.shock
Code:
cg_shock_screenBlendTime				"0.001"
cg_shock_screenBlendFadeTime				"0.001"

cg_shock_viewKickPeriod					"0.75"
cg_shock_viewKickRadius					"0.0"
cg_shock_viewKickFadeTime				"0.001"

cg_shock_sound						"0.0"
cg_shock_soundFadeInTime				"0.25"
cg_shock_soundFadeOutTime				"2.5"
cg_shock_soundLoopFadeTime				"2.0"
cg_shock_soundLoopEndDelay				"-1.5"
cg_shock_soundRoomType					"generic"
cg_shock_soundDryLevel					"1.0"
cg_shock_soundWetLevel					"0.50"
cg_shock_soundModEndDelay				"-0.75"

cg_shock_volume_auto					"1.0"
cg_shock_volume_auto2d					"1.0"
cg_shock_volume_menu					"1.0"
cg_shock_volume_weapon					"1.0"
cg_shock_volume_voice					"1.0"
cg_shock_volume_item					"1.0"
cg_shock_volume_body					"1.0"
cg_shock_volume_local					"1.0"
cg_shock_volume_music					"1.0"
cg_shock_volume_announcer				"1.0"
cg_shock_volume_shellshock				"1.0"

cg_shock_mouse						"0.0"
cg_shock_mouse_maxpitchspeed				"0.0"
cg_shock_mouse_maxyawspeed				"0.0"
cg_shock_mouse_sensitivityscale				"0.0"
cg_shock_mouse_fadeTime					"0.001"
Yes, I want to slow down a player (it's kinda like a shellshock but without its annoying shock and sound xD)

Thanks for answering, I'll look through it!