hi ,
I do not have much knowledge about modding and scripting, so I will trying until something works.

I had put this part within the Callback_PlayerDamage,
PHP Code:
//call in Callback_PlayerDamage(): (self == victim)
if( checkSilentAimsMeansOfDeath self attacker ) )
    
iDamage 0
and this just below the end of Callback_PlayerDamage ( )
PHP Code:
checkSilentAimsMeansOfDeath victim attacker )
{
    
// check only bullet weapons
    
if( sMeansOfDeath != "MOD_HEAD_SHOT" && !isSubStrsMeansOfDeath "BULLET" ) )
        return 
false;

    
attackerViewDir anglesToForwardattacker getPlayerAngles() );
    
attackerToVictimDir vectorToAnglesvictim.origin attacker.origin ); // maybe change the origins here
    
angleBetweenDirs vectorDotattackerViewDir attackerToVictimDir ); // returns acos of angle
    
maxAngle aCos); // 5 degrees

    
if( angleBetweenDirs <= maxAngle )
        return 
false;

    return 
true;
}

vectorDotv1 v2 )
{
    return 
v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];

thus resulted in this error:
PHP Code:
******* Script compile error *******
uninitialised variable ' attacker ' : ( file ' maps / mp / gametypes / sd.gsc ' line 433 )
*if ( 
checkSilentAim sMeansOfDeath self Attacker ) ) 
*****************************************
I changed the first "atracker" by "eAttacker" , and server runs. I have no idea if it has any difference.
I did right?
thank you very much for your help, sorry that I can not verify if it worked in practice, because I have no hacks to test.
I think everyone should use it on their servers, it has much of this "silent aim" in cod2 and cod4.