Ah ye, i remember to thatThat was the prob i had
Just add at GT.gsc (gametype) at the thread endmap()Code:TimeLeft() { servername = getCvar("sv_hostname"); level.oldHostname = servername; while(1) { timeleft = level.timelimit - int((gettime() - level.starttime) / 60000 + 0.5); setcvar("sv_hostname", servername + " || Time left: " + timeleft + " mins"); wait 10; } }
Code:if(isDefined(level.oldHostname)) setCvar("sv_hostname",level.oldHostname);



That was the prob i had
Reply With Quote