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27th October 2016, 02:39
#6
Assadministrator
Would be useful if you post video with debug printbolds of normal + calculated angle.
And show your exact code with your orientToNormal function.
And try what IzNoGoD said: portal.angles = vectorToAngles(trace["normal"]);
And add more surfaces to your map, which aren't all straight walls. Lots of different slopes to test all kinds of trace normals (or just test in a stock map, should have more variety in surfaces).
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