
Originally Posted by
php
Short answer; no
Other than that yes,
1) Multiple models and play them using ent setmodel("xmodel/model[1-24]"); where 1-24 is the animation frames in models (it takes up lots of size though the higher the animation frames)
2) Use a player entity/bot or a clone of a player using player cloneplayer(); and use libcod to set the animation legsAnim/torsoAnim.