Quote Originally Posted by kung foo man View Post
Code:
bluePortal.angles = utils\math::orientToNormal(newPos["normal"]+(0.01,0.01,0.01));
I already tested that but for some reason its rotating my model into all directions.
https://www.youtube.com/watch?v=hhnywxTmrlY

The models at the spawn wall are in their normal direction if you spawn them with the radiant, just for comparison.