Just put that trace["normal"] into your playfx function, or use vectortoangles() on it and set your model.angles to that.
Might have to offset that a bit (90 degrees maybe)
Just put that trace["normal"] into your playfx function, or use vectortoangles() on it and set your model.angles to that.
Might have to offset that a bit (90 degrees maybe)
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem