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Thread: Get angle of wall

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  1. #11
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    Now i'm confused. What do i have to do?
    I obv changed that + to *. I dont know how that happened

    //edit:
    After taking a look at my video again i realized something thats weird.
    On the third ramp (0.35) the print from
    Code:
    VectortoAngles(newPos["normal"])
    is (330,0,0)
    If i set the angles of the object directly to that value its the same as in the video and as you can see its wrong.
    If i set it to (0,0,330), its exactly as it should be.
    Why the hell is that shit basically mirrored? Is there something that i'm missing there?
    Last edited by DjTranceFire; 27th October 2016 at 22:54.

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