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26th September 2015, 07:21
#2
Private First Class
Short answer; no
Other than that yes,
1) Multiple models and play them using ent setmodel("xmodel/model[1-24]"); where 1-24 is the animation frames in models (it takes up lots of size though the higher the animation frames)
2) Use a player entity/bot or a clone of a player using player cloneplayer(); and use libcod to set the animation legsAnim/torsoAnim.
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kung foo man (26th September 2015)
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