Originally Posted by
filthy_freak_
The playeranim.script might be loaded, but the client does not parse/cache it on rejoin. When a client connects to a server it caches a list of ALL animations the server uses. Death animations, first person animations, world animations are all stored into a client side array. This doesn't get reset/reloaded when joining another server. I can't think of a better way to explain it. If you want to test, run the meatbot mod, join a regular server, chill for a minute and then join the meatbot server. It will kick you and return an error similar to "Unknown token: bot_stand" due to the anim files not being reloaded.
I'v spent some effort attempting to fix it, and even found the source of the problem. Problem is the issue is client-side, so cannot be patched using libcod.