Quote Originally Posted by filthy_freak_ View Post
One issue your going to run into if you use custom animations;

If the player joined a previous server before joining yours without relaunching, the playeranim.script file located in the mp folder will not be reloaded. This is bad because for custom animations to load, they need to be added to that file. This isn't fixable even with libcod.

That being said, you can use libcod to do what your describing. See http://killtube.org/showthread.php?2...etAnim(string)
You can move bots with moveTo() (stock function) or you can use http://killtube.org/showthread.php?2...t-amp-grenades if you wish to move bots without them clipping through objects.

If you wish to see a bot server currently using the libcod custom animation method - check out 5.9.90.148:28960/199.233.246.208:28960 (1.0) or 5.9.90.148:28962/199.233.246.208:28962 (1.3).
Correct me if I am wrong, but the playeranim.script file is a server file. It is not a client file. The server will use the one on the server - not the one in the client's files. So, it doesn't matter where the client has been before he gets to the server, the server will load its files on the player as soon as he connects.