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Thread: CoD4 - 128 Bones

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  1. #1
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    Quote Originally Posted by Chefchen View Post
    Actually i didnt created "new" viewhands, i just created a new weapon.
    So it shouldnt matter that my model uses 50 bones instead of 52 right?
    Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.

  2. The Following 2 Users Say Thank You to Tally For This Useful Post:

    Chefchen (8th March 2014),kung foo man (7th March 2014)

  3. #2
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    Quote Originally Posted by Tally View Post
    Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.
    well, probably wasnt the best idea to use the first person model as worldmodel
    Thank you, kinda works now.

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