The "exceeded 128 bones" error is usually associated with models which aren't rigged properly. Viewhand models in COD4 have 52 bones. You say yours has 50 - you've missed 2. Hence the error. Go back and make sure you don't forget any bones.
Actually i didnt created "new" viewhands, i just created a new weapon.
So it shouldnt matter that my model uses 50 bones instead of 52 right?
Actually i didnt created "new" viewhands, i just created a new weapon.
So it shouldnt matter that my model uses 50 bones instead of 52 right?
Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.
Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.
well, probably wasnt the best idea to use the first person model as worldmodel
Thank you, kinda works now.