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Thread: [CoD2][Tutorial] How to make your cracked server show up in the master list

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  1. #1
    Private CaptainSlow's Avatar
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    I can't seem to edit my post, but I regret to report that after a while the server disappears from the masterlist when using the hexed file

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    Assadministrator IzNoGoD's Avatar
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    Why dont you just use libcod and set sv_cracked to 1?

    Should fix all your troubles
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  3. #3
    Private CaptainSlow's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    Why dont you just use libcod and set sv_cracked to 1?

    Should fix all your troubles
    Thanks for your reply.

    Isn't libcod just for Linux? I'm running Windows.

    EDIT: My bad, just found this topic: http://killtube.org/showthread.php?1...-windows/page3
    I'll check it out

    Thanks!!
    Last edited by CaptainSlow; 9th September 2015 at 10:35.

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    I can't seem to edit my post again, sorry about that

    I tried the latest libcod version for Windows, but it doesn't seem to be working.
    I added the '+set sv_cracked 1' parameter to my startup line, changed the .bat file to use the correct .DLL file (1.0, not 1.3) and ran the bat file.
    It says it was able to successfully inject the DLL into the process, but when I join the server I get a Bad Keycode error.
    Is it possible that the cracked feature has not been ported yet to the Windows version of libcod?

    Many thanks!

  5. #5
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by CaptainSlow View Post
    I can't seem to edit my post again, sorry about that

    I tried the latest libcod version for Windows, but it doesn't seem to be working.
    I added the '+set sv_cracked 1' parameter to my startup line, changed the .bat file to use the correct .DLL file (1.0, not 1.3) and ran the bat file.
    It says it was able to successfully inject the DLL into the process, but when I join the server I get a Bad Keycode error.
    Is it possible that the cracked feature has not been ported yet to the Windows version of libcod?

    Many thanks!
    I just checked my github log and it doesn't have the same cracked feature as Linux does.
    However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i couldn't find a better text to use a cvar).
    With 'set fresnel 1' your server should be listed in the server list and allow cracked players to join and keep your own guid.

    Edit: i haven't tested this. So it might or might not work.
    Attached Files Attached Files

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    Private CaptainSlow's Avatar
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    Quote Originally Posted by Mitch View Post
    I just checked my github log and it doesn't have the same cracked feature as Linux does.
    However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i couldn't find a better text to use a cvar).
    With 'set fresnel 1' your server should be listed in the server list and allow cracked players to join and keep your own guid.

    Edit: i haven't tested this. So it might or might not work.
    Hi Mitch,

    I've got something interesting for you: We run 4 gameservers with ports 28921,28922,28923 and 28924 on the same physical server.
    Server 1 (port 28921) works flawlessly, however the other 3 servers (port 28922,28923 and 28924) display the following error while connecting to them: Server is not a demo server.
    Click image for larger version. 

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    All servers have almost the same server.cfg (only different maps and gametypes). We run no mods, just plain stock COD2 1.0.
    What could this be causing? I think it's strange it works for 1 server but not for the rest.

    Thank you very much in advance for the trouble to be taken!

    Kind regards,
    CS

  8. #7
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by CaptainSlow View Post
    I've got something interesting for you: We run 4 gameservers with ports 28921,28922,28923 and 28924 on the same physical server.
    Server 1 (port 28921) works flawlessly, however the other 3 servers (port 28922,28923 and 28924) display the following error while connecting to them: Server is not a demo server.
    All servers have almost the same server.cfg (only different maps and gametypes). We run no mods, just plain stock COD2 1.0.
    What could this be causing? I think it's strange it works for 1 server but not for the rest.
    You get 'Server is not a demo server' message when you connect with a banned or in use key. Normally you get a more accurate message.
    If you want to enable cracked on those servers you need to add 'set fresnel 1' on those other servers.

    For original servers: you can start them via a other exe (e.g. CoD2MP_s_cracked.exe and CoD2MP_s.exe).
    This way you can run original and cracked servers from the same install.

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  10. #8
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    Quote Originally Posted by Mitch View Post
    You get 'Server is not a demo server' message when you connect with a banned or in use key. Normally you get a more accurate message.
    If you want to enable cracked on those servers you need to add 'set fresnel 1' on those other servers.

    For original servers: you can start them via a other exe (e.g. CoD2MP_s_cracked.exe and CoD2MP_s.exe).
    This way you can run original and cracked servers from the same install.
    Ugh, I feel so dumb now! I thought I also modified the startup line of the other three servers but apparently I didn't. Indeed, they were missing the 'set fresnel 1' parameter.
    Sorry for wasting your time Mitch and once again thanks for pointing me into the right direction!!

  11. #9
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Mitch View Post
    However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i couldn't find a better text to use a cvar).
    With 'set fresnel 1' your server should be listed in the server list and allow cracked players to join and keep your own guid.
    1.3 version (untested)
    Attached Files Attached Files

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  13. #10
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    Quote Originally Posted by Mitch View Post
    I just checked my github log and it doesn't have the same cracked feature as Linux does.
    However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i couldn't find a better text to use a cvar).
    With 'set fresnel 1' your server should be listed in the server list and allow cracked players to join and keep your own guid.

    Edit: i haven't tested this. So it might or might not work.
    Many thanks for your reply, time and efforts Mitch!

    I have downloaded and tried your executable and so far it seems to be working!! Amazing, thanks so much! I will get back with more results this week, since my friends usually are the ones with issues, not me

    Kind regards,
    CS.

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    Mitch (10th September 2015)

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