Search:

Page 2 of 16 1 2 3 4 5

Search: Search took 1.00 seconds; generated 85 minute(s) ago.

  1. Replies
    38
    Views
    76,008

    The AWE code was broken. You aren't supposed to...

    The AWE code was broken. You aren't supposed to stand there with a turret gun in your hands, and have a turret on the floor. That isn't deploying your weapon, that's spawning another new weapon on...
  2. Replies
    38
    Views
    76,008

    Okay, here it is. Please get the download from...

    Okay, here it is. Please get the download from here: DOWNLOAD

    Some notes:

    1. I did not mess too much with the menus. In my opinion, they are a mess, but it would take a long time to sort them...
  3. Replies
    38
    Views
    76,008

    You have this for the flamethrower: itemDef...

    You have this for the flamethrower:


    itemDef
    {
    name "button_flamethrower"
    visible 1
    rect 0 0 128 24
    origin ORIGIN_CHOICE5
    forecolor ...
  4. Replies
    38
    Views
    76,008

    I'm nearly done with the deployable mg42 and...

    I'm nearly done with the deployable mg42 and 30cal. It's nearly finished. So, I'm not going to do more additions right. I simply don't have the time. Maybe in a week or so, when I get some spare...
  5. Replies
    72
    Views
    162,684

    Nope, there was no code to create a binocular...

    Nope, there was no code to create a binocular hint. And there was no code for a falling bomb model.

    Anyway, all done. Download the latest version.
  6. Replies
    72
    Views
    162,684

    You had a lot of materials files without the IWI...

    You had a lot of materials files without the IWI files to go with them. Hence, why you were getting errors. I've removed all of the unwanted materials files, and just left you the bullet one.
    ...
  7. Replies
    72
    Views
    162,684

    I've attached an edited version of the merciless...

    I've attached an edited version of the merciless _artillery.gsc file, which will give every player artillery on spawn. All I did is remove the class system, so every player can have artillery.
    ...
  8. Replies
    38
    Views
    76,008

    So, let me get this clear: you want to have an...

    So, let me get this clear: you want to have an MG42 selectable from the weapons menu, and you want to be able to deploy it, so that it is like a static MG42? If I've got that right, let me make some...
  9. Replies
    72
    Views
    162,684

    Okay, here it is. Sorry it's late but I've been...

    Okay, here it is. Sorry it's late but I've been busy.

    See the attachment.

    Again, as before, I've used TDM gametype to start it all off. Just look for //--- Artillery ---// in the code and that...
  10. Replies
    72
    Views
    162,684

    I have to go out on business unexpectedly, but I...

    I have to go out on business unexpectedly, but I will get to it once I get back this evening (It is currently 2.30 pm here in the UK).
  11. Replies
    72
    Views
    162,684

    An artillery strike mod is fairly simple. I'll do...

    An artillery strike mod is fairly simple. I'll do a stand-alone one later and add a download for you.

    EDIT -

    It has just occurred to me - how do you want the artillery to start and to who do...
  12. Replies
    72
    Views
    162,684

    I've attached a second complete working one,...

    I've attached a second complete working one, where the puke sounds work as well. Please see attachment.

    If you still get errors, zip your mod up and attach it to your next post. I'll download it...
  13. Replies
    72
    Views
    162,684

    Okay, I found the problem - there was a function...

    Okay, I found the problem - there was a function which needed to be threaded because it lead to a loop.

    Try this instead:


    gasPlayer( eAttacker, eAttacker, iDamage, iDFlags, sMeansOfDeath,...
  14. Replies
    72
    Views
    162,684

    I just checked the soundalias file and there was...

    I just checked the soundalias file and there was a problem with the header info matching the entries. So, I fixed it. Please download from the attachment and test again.
  15. Replies
    72
    Views
    162,684

    I've done a complete mustard gas mod for you. All...

    I've done a complete mustard gas mod for you. All the files from the merciless mod are in there, plus some files that were missing. Please see the attachment.

    I've only done TDM gametype. You will...
  16. Replies
    72
    Views
    162,684

    The GSC file that handles mustard gas damage is...

    The GSC file that handles mustard gas damage is in _mc2\_mc2_mcFX:

    Allies:


    _mc2\_mc2_mcFX::AlliedMonitorMustardGas();

    _mc2\_mc2_mcFX::AlliedGasPlayer();

    Axis:
  17. Replies
    13
    Views
    36,654

    Wow! I haven't seen this version of my sprint mod...

    Wow! I haven't seen this version of my sprint mod for about 10 years. I think I made this version for the "Battle for Europe" online game site in 2006 or maybe 2007. I can't remember, it was that...
  18. Looks like some players have switched teams. The...

    Looks like some players have switched teams. The logprint() will record it as a death (player suicide passes through the callback_playerKilled method), but no team will show because there is no...
  19. Replies
    6
    Views
    8,491

    What? to make a model invisible, just use hide()....

    What? to make a model invisible, just use hide(). setAlive() is not a stock function.
  20. The binary address from the first post will be...

    The binary address from the first post will be different for the CD:WaW executable.

    Other than that, the principles are the same.
  21. Replies
    17
    Views
    80,790

    You can theoretically precache 1000 xmodels, but...

    You can theoretically precache 1000 xmodels, but you will likely crash the server with the index-model overflow error before you get there, because maps have models in them to start with.

    What...
  22. I can't improve on voron00's post as regards the...

    I can't improve on voron00's post as regards the log string, but just for future reference:

    1. starting in 2003, COD1 used a HEAVILY MODIFIED Quake 3 engine (the engine was given to them by...
  23. Replies
    17
    Views
    38,720

    CODfiles (Filefront) Closes

    CODfiles (Filefront) has officially closed as of 21st September. The site was a good resource for older mods for the Call of Duty series, going right back to 2003. I saw some of my old mods in there...
  24. Replies
    4
    Views
    9,561

    That link is a bit misleading because it is for...

    That link is a bit misleading because it is for COD4, and COD4 has a ton of functions not found in COD2. If you have the COD2 mod tools, you have the COD2 script reference library - just go to the...
  25. Because this is a mod for COD2 1.3 and in that...

    Because this is a mod for COD2 1.3 and in that version there is a dvar which will make an IWD file with "_sv_" in its name server-side only. But this is not a feature of 1.0.

    Hence, the readme...
Results 26 to 50 of 390
Page 2 of 16 1 2 3 4 5