There are a few things that get you started scripting wise in CoD2:
- your map script gets called first
- then the game calls maps/mp/gametypes/_callbacksetup::CallBack_StartGameType()
- Kills,...
There are a few things that get you started scripting wise in CoD2:
- your map script gets called first
- then the game calls maps/mp/gametypes/_callbacksetup::CallBack_StartGameType()
- Kills,...
I'm here, but was a fairly active modder at IWNation back in the days. Just started to play and mod COD2 again last week. This site is great to get started again, since I wasn't using libcod in the...
The cracked binary disables the master server.
The no delay binary changes the minimum required master server offline time before you can connect to a original server (from ~30 minutes to 5...
Save over 1.5gig of disk space by replacing the localized_english 0-10 with this one file:1344
You still gotto keep localized 11 though, but that's originally not part of 1.2 afaik. Doesn't hurt...
Firstly, add this to your libcod.cpp:
cHook *hook_fs_restart;
int fs_restart(int a1)
{
a1 = 1337;
*(int*)0x844020C = 1337;
I would just add, you should not be putting any custom IWD files in the COD2 "main" folder. Paulus's zombie mod has a strange naming convention which uses the first letter of the alphabet, when in...