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  • IzNoGoD's Avatar
    21st February 2021, 20:12
    IzNoGoD replied to a thread Static model functions in libcod
    Ah, so no technical limitations in there, just convinience for the player
    7 replies | 326 view(s)
  • IzNoGoD's Avatar
    21st February 2021, 17:31
    IzNoGoD replied to a thread Static model functions in libcod
    Why is there a distance check in there?
    7 replies | 326 view(s)
  • IzNoGoD's Avatar
    15th February 2021, 20:31
    That should work most of the time. Keep in mind that if you're using a login system, do not let the player spawn until the bar() function has...
    68 replies | 21435 view(s)
  • IzNoGoD's Avatar
    15th February 2021, 18:24
    Async requires in-depth knowledge of how your mod works. Basically, you want to block all future calls before the results are returned, but you do...
    68 replies | 21435 view(s)
  • IzNoGoD's Avatar
    5th February 2021, 20:08
    IzNoGoD replied to a thread Problem with manymaps in libcod
    I use something like this for my download url: <?php if(substr($_GET, 0, strlen('/JumpersHeaven')) === '/JumpersHeaven') { if(substr($_GET,...
    7 replies | 316 view(s)
  • IzNoGoD's Avatar
    5th February 2021, 16:49
    IzNoGoD replied to a thread Problem with manymaps in libcod
    tl;dr: https://github.com/voron00/libcod/blob/master/libcod.cpp#L1230 Voron's libcod deletes anything that's inside your library folder. So,...
    7 replies | 316 view(s)
  • IzNoGoD's Avatar
    5th February 2021, 15:08
    IzNoGoD replied to a thread Problem with manymaps in libcod
    >If i put 000empty.iwd and zzzmod.iwd in the maps folder then the physical copies in the server fs_game folder get deleted when i start the cod2...
    7 replies | 316 view(s)
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    Can you please see my replay
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About IzNoGoD

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"Does not work" is an error report for a bug between keyboard and chair.

All hail Artie Effem

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