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Thread: [COD2] Black Ops Zombie Mod [Working]

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  1. #1
    Sergeant serthy's Avatar
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    Pics or it didnt happen :-P

    Quote Originally Posted by croni1012 View Post
    Need help for some questions / problems:
    • Can I link multiple model for bot (player) and do different animation on the models?
    • Can I show / hide light somehow? (maybe with fx?) Only via fx, and only in dx9
    • It would be good if I can make the firetime and reloadtime to the client for the proper Double Tap and Speed Cola i guess libcod can do this, but im not sure if its serverside or clientside
    • Zombies hitbox hitches bug libcod/proper bots
    • Doors script (how to do it properly to facilitate the mappers' work - when open a door get the spawns only from the next "room" [the maps can be circled and a room can contains small room with door and spawn]) afaik, in the original zomscripts, they used area-triggers and spawn zombies in adjacent rooms that the player is currently on
    Last edited by serthy; 7th March 2018 at 14:12.

  2. #2
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by serthy View Post
    Pics or it didnt happen :-P
    You cant play animations on models, only on players. So, setmodel, or link multiple players together to create 1 giant zombie (power-ranger style)
    Show/hide light is poss by editting the map, and creating 2 versions of a room, one with the light, one without, then show()/hide()-ing them appropriately
    The firetime/reloadtime is serverside, so everyone has the same firetime. However, given that you probably have less than 24 players on your server, you can give each client his own "unique" gun and set the flags appropriately serverside.
    Use proper bots with botcontrol (implemented in one of the later libcods, quite easy to handle)
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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    Quote Originally Posted by IzNoGoD View Post
    However, given that you probably have less than 24 players on your server, you can give each client his own "unique" gun and set the flags appropriately serverside.
    What do you mean? Can you specify it?

    I use proper bots without botcontrol (I know with it will be easier though...).
    The hitches bug only exists at the window where there are crawling zombies and I do not want to the faster zombie wait for the crawler.

    I will attach some picture later.

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