Yeah sry... I edited the typo but I didnt post in another msg ^^ as I said cod2 acts a bit weirdly on placing the fx in the up vector, I couldnt find a script-way to fix it. So as a workaround, you'd need to make another fx (not material/image, just another .efx file) and rotate it 90 (or - 90) degrees in the Rotation tab. Play around until you see its working and display that fx only in the weird locations.