Quote Originally Posted by Mitch View Post
In CoD2, I look for a text close to a function that uses the player client address and then find the same text in other versions.
This might work depending on much difference between 2 and UO.

Edit: you might be able to find some of the addresses if you find and decode one of the player GSC functions like GetStance() or getEntityNumber and the kick function too.
Using string work fine to find functions and offset. I search each crossref to find the bit of string that might exist in the other version. It's the huge pain in the arse when the string bit is hidden in several "parent" function away.