Results 1 to 10 of 12

Thread: Player movement & grenades.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    Setwalkangle is a confusing function name as you do not set the angle, you set the amount a client presses the buttons. Please be aware of this and maybe change it to a two-input function for forward/back and left/right (-128 to 127, although real clients are limited to -127 to 127)
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  2. The Following User Says Thank You to IzNoGoD For This Useful Post:

    kung foo man (13th July 2015)

  3. #2
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Quote Originally Posted by IzNoGoD View Post
    you set the amount a client presses the buttons
    What does this mean? Would 80 e.g. be half speed forward? Like sensitive joystick movement?
    timescale 0.01

  4. #3
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    Quote Originally Posted by kung foo man View Post
    What does this mean? Would 80 e.g. be half speed forward? Like sensitive joystick movement?
    Yup.
    10char
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •