Originally Posted by
Ni3ls
Reloadtime, firetime and melee time maybe?
I tried firetime, but i don't get the exact values as in the weapon files back and when i change the value it bugs your weapon. Also it has no affect on your fire speed.
Edit: read value: 7.00649e-44, actual firetime: 0.05.
Edit 2: It looks like firetime is not a float, but a integer.
Edit 3: it works now. CoD2 saves firetime multiplied by 1000. So 0.05 is 50.
http://classic.xfire.com/video/6335c5/
PHP Code:
sayOrUpdateFireTime(args)
{
if(args.size >= 3) // say !firetime time
{
firetime = Int(args[2]);
maps\mp\gametypes\_weapons::setWepFireTime(self getCurrentWeapon(), firetime);
}
else
{
firetime = maps\mp\gametypes\_weapons::WeaponFireTime(self getCurrentWeapon());
maps\mp\gametypes\_util::tellMessage("FireTime: " + firetime);
}
}
PHP Code:
WeaponFireTime(weapon)
{
id = getWeaponId(weapon);
if(id == -1)
return 0;
return getweaponfiretime(id);
}
setWepFireTime(weapon, time)
{
id = getWeaponId(weapon);
if(id == -1)
return 0;
return setweaponfiretime(id, time);
}