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  1. #1
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    Does that work with the COD engine? Because to simply assume it does because COD1 used the Quake 3 engine will get you into the same trouble as it did Alugi himself, when it was shown that his simple assumption that all Quake 3 patches would work with the COD engine was wrong. Not all of them do.

  2. #2
    Private First Class YuriJurek's Avatar
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    Quote Originally Posted by Tally View Post
    Does that work with the COD engine? Because to simply assume it does because COD1 used the Quake 3 engine will get you into the same trouble as it did Alugi himself, when it was shown that his simple assumption that all Quake 3 patches would work with the COD engine was wrong. Not all of them do.
    There is a list of code offsets for particular games in the script:
    Code:
    ; CoD2 (the only addition in 0.1.2b)
    BYTES_ORIGINAL
        A1 ?? ?? ?? ??      ; mov eax, dword ptr [0849FBF4]
        8B 55 EC            ; mov edx, dword ptr [ebp-14]
        29 C2               ; sub edx, eax
        89 D0               ; mov eax, edx
        3D F3 01 00 00      ; cmp eax, 000001F3
        7F 13               ; jg 00000026
        8D 85 ?? ?? FF FF   ; lea eax, dword ptr [ebp+FFFFFBC8]
    
    BYTES_PATCH
        ?? ?? ?? ?? ??
        ?? ?? ??
        ?? ??
        ?? ??
        ?? ?? ?? ?? ??
        eb ??
    Edit: Also I thought those latest binaries already contain 'rcon query limit disabler' by default: http://killtube.org/showthread.php?1...light=binaries
    Last edited by YuriJurek; 6th December 2014 at 21:33.

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