- create a new custom weapon (or modify a standard one)
- in the weaponfile change the name of the hud indicator to your new material (guess its prefixed with 'hud_')
- precache the weapon in script
- call obituary( arg0 , arg1 , your_weapon_name , arg3 , ... ); (if the weaponfile is corrupted or not precached/does not exist the default deathicon/skull is shown)
remember: you can only precache a specific amount of weapons (32 or 64)
guiismiti (3rd September 2014)