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  1. #1
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    So you are saying that in the folder "main" you have all iwd's + all localized files from 1.3?
    And then in the fs_game you have the same mod for all 3 versions?

    If you also use that "main" both for 1.2 and 1.3 servers, the players from 1.2 have to download a big-ass iw_15.iwd because it's not the same on the client

  2. #2
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    Quote Originally Posted by Ni3ls View Post
    So you are saying that in the folder "main" you have all iwd's + all localized files from 1.3?
    And then in the fs_game you have the same mod for all 3 versions?

    If you also use that "main" both for 1.2 and 1.3 servers, the players from 1.2 have to download a big-ass iw_15.iwd because it's not the same on the client
    Let me show you my directories:
    cod2/main/1.0/ - all files from 1.0
    cod2/main/1.2/ - iw_15 from 1.2 and localized (I'm not sure about localized - IzNoGoD said something about it here)
    cod2/main/1.3/ - iw_15 from 1.3 (yea, it's different with 1.2) and localized
    cod2_1_0/main/ - here I linked cod2/main/1.0/
    cod2_1_2/main/ - here I linked cod2/main/1.0/ and cod2/main/1.2/
    cod2_1_3/main/ - here I linked cod2/main/1.0/ and cod2/main/1.3/

    So, now about fs_game. Let's imagine, that I have a server with fs_game = "killtube". So, what I have here:
    cod2/killtube/ - original fs_game with all files
    cod2_1_0/killtube - link to the first one
    cod2_1_2/killtube - link to the first one
    cod2_1_3/killtube - link to the first one
    So, if I wanna change all my servers, I just replace files once.

    And here I found getCvarFloat("shortversion"). Just forgot about it. So, IzNoGoD is right again and I'll delete my own cvar in next commit.


    And question to Killtube now: as I know, we use this to make our servers cracked. So, the question is: can we just turn it off with sv_cracked=0?
    Last edited by Lonsofore; 3rd May 2017 at 13:46.

  3. #3
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    Quote Originally Posted by Lonsofore View Post
    Let me show you my directories:
    cod2/main/1.0/ - all files from 1.0
    cod2/main/1.2/ - iw_15 from 1.2 and localized (I'm not sure about localized - IzNoGoD said something about it here)
    cod2/main/1.3/ - iw_15 from 1.3 (yea, it's different with 1.2) and localized
    cod2_1_0/main/ - here I linked cod2/main/1.0/
    cod2_1_2/main/ - here I linked cod2/main/1.0/ and cod2/main/1.2/
    cod2_1_3/main/ - here I linked cod2/main/1.0/ and cod2/main/1.3/

    So, now about fs_game. Let's imagine, that I have a server with fs_game = "killtube". So, what I have here:
    cod2/killtube/ - original fs_game with all files
    cod2_1_0/killtube - link to the first one
    cod2_1_2/killtube - link to the first one
    cod2_1_3/killtube - link to the first one
    So, if I wanna change all my servers, I just replace files once.

    And here I found getCvarFloat("shortversion"). Just forgot about it. So, IzNoGoD is right again and I'll delete my own cvar in next commit.


    And question to Killtube now: as I know, we use this to make our servers cracked. So, the question is: can we just turn it off with sv_cracked=0?
    Ah see I knew it wasn't just 1 folder. But as Izno said, no need for version checker. The binary will decide since it loads specific files.

    sv_cracked = 0 will turn it into a normal cracked server

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