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Thread: CoD UO: Allow 1.41 and 1.51

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  1. #1
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    Uh I see..
    Did the protocol change? I thought about a UDP proxy that could modify some packets, so I don't have to modify the game.. But yea, maybe I'm totally wrong

  2. #2
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    Quote Originally Posted by fabio View Post
    Uh I see..
    Did the protocol change? I thought about a UDP proxy that could modify some packets, so I don't have to modify the game.. But yea, maybe I'm totally wrong
    the MSG related stuff with entityState_t and so on are different (which means that the offset in memory for example position and other new/old struct fields could be in a different spot and could disconnect for some other incorrect information received from the client/server) for 1.1 and 1.5 (probably a whole lot more has changed than just this), I don't know for 1.41 and 1.51 UO but most likely there's some changes that will be quite annoying to patch.

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