DoAirstrike()
{
self endon("disconnect");
if(isDefined(level.airstrikeUse) && level.airstrikeUse != "")
self iPrintlnBold(level.airstrikeUse);
self waittill("binocular_fire"); <==================================== for:this:I need
targetPos = GetTargetedPos();
if(isDefined(level.airstrikeIncommingText) && level.airstrikeIncommingText != "")
iPrintln(level.airstrikeIncommingText);
if(isDefined(targetPos))