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Thread: Player Collision CoD UO

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  1. #1
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    Where can I find his code? I have absolutely no clue...
    The callback_playerdamage() is called on the victim isnt it? So if no victim is defined, how can the thread be called?

  2. #2
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    Quote Originally Posted by fabio View Post
    Where can I find his code? I have absolutely no clue...
    The callback_playerdamage() is called on the victim isnt it? So if no victim is defined, how can the thread be called?
    No, the damage from eInflictor/eAttacker is passed to the callback_playerdamage() method. From there, it picks up who should receive it. It is here that the code is failing.

    And, you can google for Pezbot source code.

    I am very sceptical about your assertion that you "have no clue". I am just waiting for the "can you do this for me?" request.

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