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  1. #7
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by pollo View Post
    Thing is, it's not like there are random triggers that are inactive on every map restart, but rather it's always the same ones; the rest work perfectly.
    When you check the open .map source with a text editor and search for all lines starting with: "classname" "trigger_
    Are the triggers that don't work/inactive the last ones in the file?

    Edit: Are you using portal textures to only render the parts of the map that are visible to the player?
    If it is a limit, this might prevent the player from loading too many triggers at the same time.
    Also, it will improve FPS.

    https://wiki.zeroy.com/index.php?tit...uty_2:_Portals
    http://modsonline.com/Tutorials-read-427.html
    Last edited by Mitch; 13th November 2020 at 20:07.

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