Results 1 to 10 of 41

Thread: d3dbsp to radiant

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Private pollo's Avatar
    Join Date
    Jul 2012
    Location
    Spain
    Posts
    116
    Thanks
    93
    Thanked 69 Times in 35 Posts
    Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every map without errors.

    First of all I must thank Daevius and Codemanx for making such a great work with this program that helped me to recover some of my lost maps.

    Open the map with notepad++ or any other programming tool. You will see these lines (for this example I'm going to use Area 51 map, made by .complex Matty)

    "The Map" flags expanded
    "Brushes" flags expanded
    "Brushes/Tools" flags
    "Triangles" flags expanded
    "Entities" flags expanded
    "Entities/Models" flags
    "Entities/Spawns" flags
    Now, hit Ctrl+F (searching tool), insert these values and hit the "Replace all" button.

    Search: layer "Brushes"
    Replace with: <leave this box empty>
    Do the same for the rest ("Brushes/Tools","Triangles","Entities","Entities/Models","Entities/Spawns"), and after you have replaced all of them, delete the lines at the begginning of the .map (the ones I have quoted).

    Now you will avoid the "ParseEntity" error, but in Radiant you will see that any brush or curve/terrain patch will be covered with Caulk triangles (as seen in the image below).

    Click image for larger version. 

Name:	first.png 
Views:	148 
Size:	622.1 KB 
ID:	734

    To delete these triangles, hit the F key (filter menu) and uncheck these boxes, so you will only see those caulk triangles, like this:

    Click image for larger version. 

Name:	second.png 
Views:	143 
Size:	533.4 KB 
ID:	735

    Now make a BIG brush that will enclose all the caulk patches and do right click on 2D view -> Select -> Inside, so Radiant will select every object inside the square you made (this may take a while). After this, hit the Backspace key to delete them all, hit F and check the boxes again.

    And you will get your decompiled map working

    Click image for larger version. 

Name:	third.png 
Views:	144 
Size:	672.0 KB 
ID:	736
    Last edited by pollo; 25th August 2014 at 14:19.

  2. The Following 6 Users Say Thank You to pollo For This Useful Post:

    guiismiti (17th September 2014),kung foo man (25th August 2014),MeGaBooM (27th August 2014),Ni3ls (25th August 2014),serthy (25th August 2014),YuriJurek (25th August 2014)

  3. #2
    Sergeant serthy's Avatar
    Join Date
    Nov 2012
    Posts
    450
    Thanks
    96
    Thanked 296 Times in 188 Posts
    This makes me wanna mod for CoD2 again :0

  4. #3
    Corporal guiismiti's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    244
    Thanks
    121
    Thanked 42 Times in 31 Posts
    Quote Originally Posted by pollo View Post
    Now make a BIG brush that will enclose all the caulk patches
    I just got all the previous things working, but how exactly do I do this? I'm 100% new to radiant.

    By the way, is it possible to have the superior view of the map? I'm messing around and cannot "look down" or up.
    Last edited by guiismiti; 17th September 2014 at 21:14.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •