Before I attempt to implement the method into my libcod, I have a quick question;
Why is it
instead ofCode:void PlayerCmd_renamebot(int a1) {
since you doCode:void PlayerCmd_renamebot(string newname) {
Code:players[i] renamebot(newname);
Before I attempt to implement the method into my libcod, I have a quick question;
Why is it
instead ofCode:void PlayerCmd_renamebot(int a1) {
since you doCode:void PlayerCmd_renamebot(string newname) {
Code:players[i] renamebot(newname);