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Thread: Weapon reloads in scripts

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    Its possible. I have seen Tobby's mod, but he isn't so kind people, and doesnt tell me...
    So,
    I would like to set the weapon's reload time but not in the weapon_mp! In the script, somehow...
    Any idea?

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    Quote Originally Posted by nyaa View Post
    Its possible. I have seen Tobby's mod, but he isn't so kind people, and doesnt tell me...
    So,
    I would like to set the weapon's reload time but not in the weapon_mp! In the script, somehow...
    Any idea?
    You can't set any animation settings through script. The engine just doesn't support it. You would have to use multiple weapon files, and switch them back and forth. In fact, I'm not even sure you can adjust an animations speed without re-recording the animation in Maya all over again, and recompiling it back into xanim. I'm pretty sure just trying to adjust any values in a weapon file alone would do diddly squat.
    Last edited by Tally; 9th November 2012 at 21:26.

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    2ReaL (11th November 2012)

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    Quote Originally Posted by nyaa View Post
    Its possible. I have seen Tobby's mod, but he isn't so kind people, and doesnt tell me...
    You serious? In the iwd files from the last time I played on a server with Tobby's zombots there are 2 _mp files for every weapon.
    e.g. ak47_mp and fast_ak47_mp

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    kung foo man (10th November 2012)

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    Quote Originally Posted by Peterlankton View Post
    You serious? In the iwd files from the last time I played on a server with Tobby's zombots there are 2 _mp files for every weapon.
    e.g. ak47_mp and fast_ak47_mp
    Thats why i asked for the IP to check it out.

    @Tally: could you upload images to the forum? Extern sources tend to dont work in some years.
    timescale 0.01

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