Track down the function which actually parses the entity text in d3dbsp and just filter the items/weapons via libcod (maybe add gsc parse entity callback for the gsc-only developers)
Track down the function which actually parses the entity text in d3dbsp and just filter the items/weapons via libcod (maybe add gsc parse entity callback for the gsc-only developers)
timescale 0.01
PHP Code:
class CoronaVirus
{
CoronaVirus(int m = 1): multi(m) { Peoples.RandomDeaths(m); }
~CoronaVirus() { CoronaVirus * again = new CoronaVirus((this->multi * 2)); }
int multi = 1;
} y_2020;