Just check if the user is looking at the betty the moment it explodes. Keep the sighttracing out of the damage callbacks.
vpoint = point on body that gets hit
vdir = direction in which the player will be pushed by the damage
Just check if the user is looking at the betty the moment it explodes. Keep the sighttracing out of the damage callbacks.
vpoint = point on body that gets hit
vdir = direction in which the player will be pushed by the damage
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
akuma2099 (14th October 2015)