in Callback_Playerdamage()
if(sWeapon == "colt_mp")
iDamage = 40;
only problem is it doesnt do hitLocs anymore. So damage on head is same as damage on the foot
in Callback_Playerdamage()
if(sWeapon == "colt_mp")
iDamage = 40;
only problem is it doesnt do hitLocs anymore. So damage on head is same as damage on the foot