I have this zombie mod. But ı cant run. Help me. http://www.mediafire.com/download/33...mebo9n/ZOM.zip
I have this zombie mod. But ı cant run. Help me. http://www.mediafire.com/download/33...mebo9n/ZOM.zip
So what's the error-message?
timescale 0.01
furkan4933 (12th August 2013)
Script compfile error
Read this first then, come back with correct error message.
Last edited by RobsoN; 10th August 2013 at 18:26.
kung foo man (10th August 2013)
I read. But ı dont understand, help me. I cant. I cant run this mod.
Hello! As first, tell us what you did, after you have downloaded it.
Then where or what you placed, then the error message. You find the error message on your call of duty 2 folder "main", there is a file names "console_mp.log" , there should be somewhere down your error, if you tried to run the mod.
Last edited by Loveboy; 10th August 2013 at 19:27. Reason: your*
kung foo man (10th August 2013)
http://img488.yukle.tc/image.php?id=896adsiz.JPG my file is that.
furkan4933 (12th August 2013),Loveboy (11th August 2013)
my config_mp.cfg******* script compile error *******
unknown function: (file 'maps/mp/gametypes/zom.gsc', line 58)
thread maps\mp\gametypes\_weapons::RemoveMG();
*
************************************
dvar set cl_paused 0
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set cl_paused 0
dvar set com_errorTitle Error
dvar set com_errorMessage script compile error
(see console for details)
********************
ERROR: script compile error
(see console for details)
********************
dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame ====
dvar set sv_running 0
The function RemoveMG does not exist in maps/mp/gametypes/_weapons.gsc. And that is why the mod doesn't work.
You can do now two things:
Comment the line 'thread maps\mp\gametypes\_weapons::RemoveMG();' in zom.gsc by adding // in front of it.
Or you can find the function and add it or make the function.
The function that you are probably missing is this. But it is moved to _weapons and renamed to RemoveMG.
PHP Code:
Remove_Map_Entity()
{
if(getCvar("scr_allow_turret") == "")
setCvar("scr_allow_turret", "1");
level.allow_turret = getCvarInt("scr_allow_turret");
if (!level.allow_turret)
{
deletePlacedEntity("misc_turret");
deletePlacedEntity("misc_mg42");
}
}
deletePlacedEntity(entity)
{
entities = getentarray(entity, "classname");
for(i = 0; i < entities.size; i++)
entities[i] delete();
}
Last edited by Mitch; 12th August 2013 at 13:30.
furkan4933 (12th August 2013)