Save something to player.pers[array]. That does not get reset on round restart.
PHP Code:
onplayerconnect()
{
if(!isDefined(self.pers["connected"]))
{
self.pers["connected"] = true;
self thread dobancheck();
}
}
Save something to player.pers[array]. That does not get reset on round restart.
PHP Code:
onplayerconnect()
{
if(!isDefined(self.pers["connected"]))
{
self.pers["connected"] = true;
self thread dobancheck();
}
}
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem