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  1. #2
    Sergeant serthy's Avatar
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    In the maps/mp/gametypes/_callbacksetup.gsc call the init():

    PHP Code:
    CodeCallback_StartGameType()
    {
        
    // If the gametype has not beed started, run the startup
        
    if(!isDefined(level.gametypestarted) || !level.gametypestarted)
        {
            [[
    level.callbackStartGameType]]();

            
    level.gametypestarted true// so we know that the gametype has been started up
        
    }

        
    setcvar("scr_testclients" );
        
    thread maps\mp\gametypes\_teams::addTestClients(); // bots for testing only

        
    maps\mp\gametypes\_scorepopup::init(); // <-------------------------

    Create a file in maps/mp/gametypes called _scorepopup.gsc and add IzNoGod's code (https://killtube.org/showthread.php?1208-plusscore):

    PHP Code:
    // See: https://killtube.org/showthread.php?1208-plusscore

    init()
    {
        
    precachestring(&"");
        
    precachestring(&"+");
        
    game["precached_plusscore_strings"] = true;
    }

    OnPlayerKilledattacker victim sMeansOfDeath sHitLoc )
    {
        
    score 10;

        if( !
    isDefinedattacker ) || !isDefinedvictim ) )
            return;
        else if( !
    isPlayerattacker ) || !isPlayervictim ) )
            return;
        else if( 
    attacker == victim )
            return;

        if( 
    isDefinedsMeansOfDeath ) && isDefinedsHitLoc ) )
        {
            if( 
    sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE" )
                
    sMeansOfDeath "MOD_HEAD_SHOT";

            if( 
    sMeansOfDeath == "MOD_HEAD_SHOT" )
                
    score 50;
            else if( 
    sMeansOfDeath == "MOD_MELEE" )
                
    score 25;
        }

        if( 
    isDefinedattacker.pers"team" ] ) &&
            
    isDefinedvictim.pers"team" ] ) &&
            
    attacker.pers"team" ] == victim.pers"team" ] &&
            
    getcvar"g_gametype" ) != "dm" )
        {
            
    score *= -1;
        }

        if( 
    score score += 1;
        else                 
    score -= 1;

        
    attacker.score += score;

        
    attacker thread plusscorescore );
    }


    plusscore(score)
    {
        if(!
    isdefined(game["precached_plusscore_strings"]))
        {
            
    iprintln("Plusscore strings not precached. Call init() on startgametype...");
            return;
        }
        if(!
    isplayer(self))
        {
            
    iprintln("Plusscore not called on a player. Go fix this before you try anything else!");
            return;
        }
        if(!
    isdefined(self.izno_plusscore)) //first run
        
    {
            
    self.izno_plusscore newclienthudelem(self);
            
    self.izno_plusscore.instance 0;
            
    self.izno_plusscore.score score;
            
    self.izno_plusscore.horzAlign "center";
            
    self.izno_plusscore.vertAlign "middle";
            
    self.izno_plusscore.alignX "center";
            
    self.izno_plusscore.alignY "middle";
            
    self.izno_plusscore.0//middle of screen
            
    self.izno_plusscore.= -40//just above middle of screen
            
    self.izno_plusscore.alpha 0.3;
            
    self.izno_plusscore.fontscale 0.5;
        }
        else 
    //not first-run
        
    {
            if(
    self.izno_plusscore.alpha 0.3 || self.izno_plusscore.score == 0)
                
    self.izno_plusscore.alpha 0.3;
            if(
    self.izno_plusscore.fontscale 0.5 || self.izno_plusscore.score == 0)
                
    self.izno_plusscore.fontscale 0.5;
            
    self.izno_plusscore.instance++;
            
    self.izno_plusscore.score += score;
        }
        if(
    self.izno_plusscore.score 0)
        {
            
    self.izno_plusscore.color = (235/255,10/255,10/255); //negative scores are red
            
    self.izno_plusscore.label = &"";
        }
        else
        {
            
    self.izno_plusscore.color = (1,230/255,125/255); //yellow-ish
            
    self.izno_plusscore.label = &"+";
        }
        
    self.izno_plusscore setvalue(self.izno_plusscore.score);    

        
    current_instance self.izno_plusscore.instance;
        
    make_bigger true;
        
    more_opaque true;
        
    steady_opaque_timer 0;
        
    alpha_done false;
        
    size_done false;
        while(
    isdefined(self) && current_instance == self.izno_plusscore.instance && !(alpha_done && size_done))
        {
            if(
    make_bigger && self.izno_plusscore.fontscale 2)
                
    self.izno_plusscore.fontscale += 0.35;
            else if(
    make_bigger)
                
    make_bigger false;
            else if(
    self.izno_plusscore.fontscale 2)
                
    self.izno_plusscore.fontscale -= 0.2;
            else
            {
                
    size_done true;
                
    self.izno_plusscore.fontscale 1.5;
            }

            if(
    more_opaque && self.izno_plusscore.alpha <= 0.9//dont overflow this
                
    self.izno_plusscore.alpha += 0.1;
            else if(
    more_opaque && steady_opaque_timer == 20)
                
    more_opaque false;
            else if(
    more_opaque)
                
    steady_opaque_timer++;
            else if(
    self.izno_plusscore.alpha >= 0.1//dont underflow this
                
    self.izno_plusscore.alpha -= 0.1;
            else
            {
                
    alpha_done true;
                
    self.izno_plusscore.alpha 0;
            }
            
    wait 0.05;
        }
        if(!
    isdefined(self))
            return;
        if(
    current_instance == self.izno_plusscore.instance)
        {
            
    wait 0.5;
            if(
    isdefined(self) && self.izno_plusscore.instance == current_instance)
                
    self.izno_plusscore.score 0;
        }

    Call the scorepopup on every kill in the _callbacksetup::CallBack_OnPlayerKilled() (insert this function call as the last line):

    PHP Code:
    level thread maps\mp\gametypes\_scorepopup::OnPlayerKilledeAttacker self sMeansOfDeath sHitLoc ); 
    Here is how you setup CoD2 for your own mod: https://youtu.be/9-n75APn81g or just edit the Pam mod yourself
    Last edited by serthy; 14th April 2020 at 12:31.

  2. The Following 2 Users Say Thank You to serthy For This Useful Post:

    idan (14th April 2020),kung foo man (20th April 2020)

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