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Thread: Trigger load bug

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  1. #1
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by pollo View Post
    Thx, will do this

    Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon
    Setalive() turns stuff (script_brushmodel for example) into a trigger_damage with a damage notify.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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  3. #2
    Private pollo's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    Setalive() turns stuff (script_brushmodel for example) into a trigger_damage with a damage notify.
    That's perfect then I'll report back after testing it

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