Is there a way to make flashing lights in my map ?
Is there a way to make flashing lights in my map ?
Use effects (you can create them by CoD2_EffectsEd).
Then http://znation.nl/cod4script/playfx
"Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right
hm..
If you need this..Code:party() { level endon("endmap"); players = getentarray("player","classname"); for(i = 0; i < players.size; i++) { player = players[i]; if(isDefined(player)) player playlocalsound("party"); } SetExpFog(0.01, 0, 0, 0, 2); wait 2; SetExpFog(0.01, 1, 0, 0, 2); wait 2; SetExpFog(0.01, 0, 0, 0, 2); wait 2; SetExpFog(0.01, 1, 0, 0, 2); wait 2; SetExpFog(0.01, 0, 0, 0, 2); wait 2; SetExpFog(0.01, 1, 0, 0, 2); wait 2; SetExpFog(0.01, 0, 0, 0, 2); wait 2; setExpFog(0.0001, 0.55, 0.6, 0.55, 2); }
This is flashing at map,like in disco,just add more..
Last edited by Rocky; 15th April 2014 at 20:03.
Well it's for a 'kermis' ( idk in english just translate from dutch ) and i want flashinglichts when an 'attractie' ( idk in english too )
Last edited by wizzardjanni; 15th April 2014 at 21:37.
Just on the places I want
CoD2 Effects Editor -> make a particle (select one of light_ shaders) -> set its color, size, animation... etc -> add it by script / script_origins in Radiant
please some help with this? xf = wizzardjanni
You know, the first way to solve a problem is to define the problem... and I guess you tried hard not to define it as best as possible. ;P
The "facts" we know: flashing light, like two dutch words, which will nobody translate (read: waste time) to help *you*!
timescale 0.01
Well, I did not ask to be improved. but okay ( google translate )
CoD2 Effects Ed begginer tutorial (@CoDJumper):
Here