Hello Guys!
I am trying to give every Player at spawn a grenade. But I have the problem that it doesn't work. I haven't got default weapons, so I had changed this script... (_weapons.gsc)
I have got default part of giveGrenades() from _weapons.gsc, but it I will not get grenades...Code:getWeaponBasedGrenadeCount(weapon) { switch(weapon) { case "xm8_mp": case "vector_mp": case "an94_mp": ... }
And I have this in my _weapons.gsc (under precacheItem's)Code:giveGrenades() { if(self.pers["team"] == "allies") { switch(game["allies"]) { case "american": grenadetype = "frag_grenade_american_mp"; smokegrenadetype = "smoke_grenade_american_mp"; break; case "british": grenadetype = "frag_grenade_british_mp"; smokegrenadetype = "smoke_grenade_british_mp"; break; default: assert(game["allies"] == "russian"); grenadetype = "frag_grenade_russian_mp"; smokegrenadetype = "smoke_grenade_russian_mp"; break; } } else { assert(self.pers["team"] == "axis"); switch(game["axis"]) { default: assert(game["axis"] == "german"); grenadetype = "frag_grenade_german_mp"; smokegrenadetype = "smoke_grenade_german_mp"; break; } } self takeWeapon("frag_grenade_american_mp"); self takeWeapon("frag_grenade_british_mp"); self takeWeapon("frag_grenade_russian_mp"); self takeWeapon("frag_grenade_german_mp"); self takeWeapon("smoke_grenade_american_mp"); self takeWeapon("smoke_grenade_british_mp"); self takeWeapon("smoke_grenade_russian_mp"); self takeWeapon("smoke_grenade_german_mp"); if(getcvarint("scr_allow_fraggrenades")) { fraggrenadecount = getWeaponBasedGrenadeCount(self.pers["weapon"]); if(fraggrenadecount) { self giveWeapon(grenadetype); self setWeaponClipAmmo(grenadetype, fraggrenadecount); } } if(getcvarint("scr_allow_smokegrenades")) { smokegrenadecount = getWeaponBasedSmokeGrenadeCount(self.pers["weapon"]); if(smokegrenadecount) { self giveWeapon(smokegrenadetype); self setWeaponClipAmmo(smokegrenadetype, smokegrenadecount); } } self switchtooffhand(grenadetype); }
And this in my server.cfg :Code:... precacheItem("binoculars_mp"); level.weaponnames = []; level.weaponnames[0] = "fraggrenade"; level.weapons = []; level.weapons["fraggrenade"] = spawnstruct(); level.weapons["fraggrenade"].server_allowcvar = "scr_allow_fraggrenades"; level.weapons["fraggrenade"].client_allowcvar = "ui_allow_fraggrenades"; level.weapons["fraggrenade"].allow_default = 1;
So it should does work or?Code:set scr_allow_fraggrenades "1"
I looked up in console_mp.log and found these errors:
And this:Code:******* script runtime error ******* Cannot give Loveboy weapon without having an empty weapon slot - player currently has a and a : (file 'maps/mp/gametypes/_weapons.gsc', line 222) self giveWeapon(grenadetype); *
Does somebody know why it doesn't work?Code:******* script runtime error ******* unknown weapon 'frag_grenade_british_mp': (file 'maps/mp/gametypes/_weapons.gsc', line 237) self switchtooffhand(grenadetype); *

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