The data file is stored client-side, @[COD4 INSTALL]/players/PROFILE NAME/mods/mod_folder name/mpdata
The data file is encrypted, but the encryption algorithm is now well known, and if you have the cheat-engine, you can edit them quite easily. However, not everyone understands it, so it's not like any old noob can open it like a text file and edit it.
And yes - you have everything correct. That should work for you nicely. Just a word of warning about using the setStat()/getStat() functions - don't do too much of it onPlayerConnect(). You will run into a notorious server crash problem - the server command overflow. This is caused by too many players using the setStat()/getStat() functions at the same time if you have >= 24 players joining the server at the same time. Try to move stuff you are doing at onPlayerConnect() to onJoinedTeam(), or better yet, onPlayerSpawned(). That way you can avoid the build-up of pending server commands.
If you usually have less than 24 players, that's fine. It is only on big servers it happens a lot.
If you have any other questions about COD4, don't hesitate to ask. I was on the mod tools team and helped build them. So, I kind of know quite a bit about how it all works, etc.
Here is a picture of me, out at the Infinity Ward Studio for the launch of COD4:
Last edited by Tally; 18th September 2013 at 17:04.
BlancO (18th September 2013),kung foo man (18th September 2013),YuriJurek (18th September 2013)
Lol that guy with the flipflops....
BlancO (18th September 2013),EvoloZz (18th September 2013),kung foo man (18th September 2013),YuriJurek (18th September 2013)
kung foo man (18th September 2013)