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  1. #7
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    Quote Originally Posted by serthy View Post
    you are right about that, but many ppl in here are asking now things about ui-modding
    and rfactory is the best start-off of basic ui-scripting i have found in the web
    there are good explanations about itemDef's, rects, alignments and ui_scripts
    in my eyes its better to look around there for some hours by yourself (not you Tally, i mean the beginners :] ) instead of hunting your ui-mod-wishes with closed eyes.

    just look around there and compare what is done in cod2 and youll know what is possible

    http://rfactory.org/

    there are 2 sites, the tutorial one and the documentary one


    but btw, i would also go with Tally, do a menuDef with 640x480 and a menuDef with 640x480 that will close when clicked and just draw your menu above the close-itemDef
    I did have a look around rfactory. I know a fair bit about Quake UI modding (I used to mod for Quake 2 before I became a COD modder), but I still learnt some stuff from it I didn't know before (like what "decoration" is - it stops things like roll over blink on rectangles). So, it is a useful resource site if you know what you're doing. But I have never forgotten the hours and hours of frustration when COD2 came out trying to do things in the UI system we used to do with COD1 (like animated shaders - waving team flags on the menus were one of my specialities in COD1) only to find you couldn't do them any more. I'm just trying to save people that pain. Just be aware that if you can't get it to work first time, chances are it wont ever work, so move on.
    Last edited by Tally; 5th June 2013 at 12:32.

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