Hi guys, there is a error _weapons.gsc:
there is already things:Code:******* script runtime error ******* undefined is not a field object: (file 'maps/mp/gametypes/_weapons.gsc', line 413) if(getCvar(level.weapons[weaponname].server_allowcvar) == "")
and..Code:level.weaponnames = []; level.weaponnames[0] = "fraggrenade"; level.weaponnames[1] = "xm8_mp"; level.weaponnames[2] = "vector_mp"; level.weaponnames[3] = "mp5k_mp"; level.weaponnames[4] = "m14_mp"; level.weaponnames[5] = "m14_scoped_mp"; level.weaponnames[6] = "rpk_mp"; level.weaponnames[7] = "feline_mp"; and more...
why it say me error? there are objects (weapons)Code:level.weapons = []; level.weapons["fraggrenade"] = spawnstruct(); level.weapons["fraggrenade"].server_allowcvar = "scr_allow_fraggrenades"; level.weapons["fraggrenade"].client_allowcvar = "ui_allow_fraggrenades"; level.weapons["fraggrenade"].allow_default = 1; level.weapons["xm8_mp"] = spawnstruct(); level.weapons["xm8_mp"].server_allowcvar = "scr_allow_xm8"; level.weapons["xm8_mp"].client_allowcvar = "ui_allow_xm8"; level.weapons["xm8_mp"].allow_default = 1; level.weapons["vector_mp"] = spawnstruct(); level.weapons["vector_mp"].server_allowcvar = "scr_allow_vector"; level.weapons["vector_mp"].client_allowcvar = "ui_allow_vector"; level.weapons["vector_mp"].allow_default = 1; level.weapons["mp5k_mp"] = spawnstruct(); level.weapons["mp5k_mp"].server_allowcvar = "scr_allow_mp5k"; level.weapons["mp5k_mp"].client_allowcvar = "ui_allow_mp5k"; level.weapons["mp5k_mp"].allow_default = 1; level.weapons["m14_mp"] = spawnstruct(); level.weapons["m14_mp"].server_allowcvar = "scr_allow_m14"; level.weapons["m14_mp"].client_allowcvar = "ui_allow_m14"; level.weapons["m14_mp"].allow_default = 1;

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