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28th February 2013, 14:49
#11
Sergeant
I tried, but it still does a circle around my map
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28th February 2013, 15:39
#12
Then you suck! :P Make a origin texture for the joints and then select the joints+model and make it script_brushmodel.
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The Following User Says Thank You to Ni3ls For This Useful Post:
kung foo man (28th February 2013)
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28th February 2013, 16:31
#13
Sergeant
There was just other problem behind it, so take your words back.
The problem was because if I just added the same targetname to the origin it wouldn't work, so to fix it, I selected the brush and origin and added the script_brushmodels to them. Didn't know that radiant is fucking up with that
-_-
Also I fixed it right after posting that it doesn't work, I was just too lazy to inform that...
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28th February 2013, 16:47
#14
Nice that you fixed it
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