See in my terminator map how it's done in mp_spawns.gsc file
See in my terminator map how it's done in mp_spawns.gsc file
Please call me Killer.Pro
Please use the "real" spawns:
PHP Code:
runner = allies = mp_sd_spawn_attacker
activator = axis = mp_sd_spawn_defender
timescale 0.01
See .map file too here
Edit : @Kung I used tdm spawns in ultra lol
and SD spawns are for cod4 i think,no?
Last edited by Killer.Pro; 18th February 2013 at 03:30.
Please call me Killer.Pro
It doesnt depends on CoD2 or CoD4, just on the mod.
Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just use sd-spawns).
I prefer sd-spawns, because:
- save the work of trigger + script
- activator/runners arent spawning for short time in the same area, so he cant be killed in the first seconds of new round
The trigger-at-spawn was a really nice idea though
timescale 0.01
EvoloZz (18th February 2013),Killer.Pro (18th February 2013)